![]() Should you play it safe with legal goods and make a profit, or risk it all by sneaking in illicit goods? Be mindful, though, as the Sheriff always has his eyes out for liars and tricksters and if he catches one, he very well may confiscate those goods for himself! However, players must first get their goods through the city gate, which is under the watch of the Sheriff of Nottingham. Now he's got the greedy Sheriff of Nottingham checking everyone who comes through the front gate for Prince John is coming to Nottingham and his lust for gold has gone too far.Game Description"Prince John is coming to Nottingham! Players, in the role of merchants, see this as an opportunity to make quick profits by selling goods in the bustling city during the Prince's visit. "contraband" – meaning all the good stuff he's trying to keep for himself. ![]() Good thing you know the Sheriff better than Prince John does. Sheriff of Nottingham is a card game of bluffing, bribery and smuggling. ![]() In Sheriff of Nottingham, you are a merchant trying to deliver your Goods to market. ![]() Players take turnsĪssuming the role of Sheriff, who must decide which merchants' bags to inspect and which to let by. As a merchant, your goal is to convince the Sheriff to let you in-by any means necessary. You have come to Nottingham with your Goods on market day, and the only thing standing between you and your hard-earned profits is the Sheriff. Game Type: Sheriff of Nottingham is a fast paced, bluffing and negotiation game Prince John is coming to Nottingham! As a cunning merchant you want to take advantage of this opportunity and sell your goods in the city, but to do so you must pass under the watchful eye of the Sheriff!Īll you need to do is bluff or bribe your wayĪt the end of the game, the merchant with the most wealth wins.The Meeple’s Eye View is an in depth review of one of the many games in our board game library. Game Play: Described by Arcane Wonders as “an exciting game of bluffing, bribery and smuggling”, Sheriff of Nottingham puts three to five players in the shoes of merchants attempting to deliver their goods to market in the town of Nottingham. Standing in their way is the Sheriff, who is played by each of the players in turn. On their turn, players have an opportunity to draw a number of cards representing trade goods – some legal, some not so much. They then place a number of goods into a sealed bag, hand that bag to the player acting as Sheriff for the round, and declare what goods the bag contains. Once all of the players’ bags have been handed to the Sheriff, the fun really begins. The Sheriff has the option of either allowing a bag to pass or inspecting the goods. While the Sheriff deliberates the merchants can offer bribes, threaten retaliation on future turns, or strike whatever other deal they can dream up.Īt the end of negotiations, the Sheriff either allows the goods to pass, or inspects them. On the other hand, a Sheriff that wrongly inspects an honest merchant pays a fine as well! Contraband that is caught is forfeit, and the would-be smuggler pays a fine. The game lasts until each player has had two turns as Sheriff. At the end, the merchant with the most wealth in gold and goods is declared the winner.Ĭomponent Quality: The primary components in Sheriff are cards, cardboard tokens for coins, and cardboard play mats representing your merchant stand. All of these are of good quality and heavy stock. The other component is a set of colored cloth bags, which players use to conceal their cards when handing goods to the Sheriff. The bags stand up nicely to a normal amount of use – the bags in my personal copy of the game, which is played regularly, are in great shape.
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