This gives the player some creativity in tackling platforming challenges. However it is worth noting that even with the cuts, many of the collectibles still have multiple ways to approach them, even if some ways seem unintentional by design. Some harder sections from the later portion of the original plan show up earlier in the final product and can cause difficulty spikes that force you to learn quick or come back later. For the gameplay aspects, this made many parts of the game to be left unpolished, confusing, out of place, and often times more difficult than they should be. From a story aspect, this makes the story confusing since there is dialogue that references the old world layout instead of the final layout, granted there's barely any dialogue in the game to begin with. As a result this caused a lot of content to be cut and shuffled around the game. However due to insufficient resources and time crunch at Acclaim Austin, the once whole game world of 18 levels was shattered into just 9 separated levels. Originally the game aimed to be almost entirely open world with stronger combat focus. However around the movement controls, there are several issues that add up against it. The titular Vexx long jumps, high jumps, and flare kicks with ease, arguably better than SM64 Mario does. As a result of this, the core controls are pretty good for the most part. Vexx is a sixth generation platformer (released on PS2, Gamecube, and Xbox) heavily inspired by Super Mario 64. The game engine used in Vexx was originally created for Turok: Evolution, also by Acclaim Studios Austin.ģD Platformer Marred by Interesting Development History Other items Vexx can collect include Soul Jars, which will reveal one wraith heart once all are collected, and special orbs. Hidden in a similar manner as shines in Super Mario Sunshine or power cells in Jak and Daxter, each Wraith Heart can be found with the help of a cryptic clue hinting at its whereabouts. The goal in each is to obtain a specific number of Wraith Hearts in order to unlock new areas and to advance the storyline. Also hidden in each world are various mini-games.The planet where Vexx calls home, Astara, is divided into nine themed regions filled with places to climb, jump, swim, and run. As day turns into night, enemies become more aggressive and more resilient to attacks, but players can alter time to their benefit by finding sundials. Time of day also factors in the hand-to-hand fighting. Successful combos result in enemies leaving behind health pick-ups needed to keep Vexx at optimal fighting power. By mixing different moves together, players can juggle opponents for multiple hits. In the air, Vexx can slam his gauntlets into the earth or perform flare kicks to send an enemy flying. While on the ground, the hero can slash at his enemies with both claws, perform a powerful uppercut, and make running long jumps. As Vexx navigates the game's environments, ranging from underwater cities and dark caves to active volcanoes and desert temples, he will attack enemy creatures using timing-based combo attacks similar to those found in traditional fighting games.The moves Vexx can perform depend on his location in relation to his rival. The gauntlets allow him to swim at high speeds, climb walls, glide for a short time, and pound the ground to rattle enemies. Vexx, a short, bat-like creature with spiked hair, pointed ears, and a furrowed brow, draws power from a pair of battle gauntlets forged with razor-sharp blades. Vexx embarks on a perilous quest to free his townsfolk and obtain justice for his grandfather's vicious murder in this original 3D platform game from Acclaim.
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